"You'll need to bring your weapons and armor in for repairs when you return. If your weapon breaks, it will become less effective. If you keep using this cracked weapon, it can be rendered useless and irreparable."
-Albion the Armsmith
I spent some time today recalculating the numbers for Armor and Rings. Note: While Armors can be bought, repaired through normal channels -- Rings can not. While it is possible to find Rings for sale in the Free Market or the Black Market, it is more typical to find these covetously possessed by their owners as the Charge possessed by each Ring is irreplaceable. Once depleted, a Ring of Power is a simple trinket with no magic.
Additional note regarding the Durability of Armor and the Charge of Rings. Armor checks for Durability loss only during Resting and once during Upkeep. Rings only check for loss of Charge when removing the Ring. Also: Rings provide their bonus to the wearer following a complete Rest as Rings of Power attune themselves to wearers over the course of a complete sleep cycle. However, removing a Ring immediately cancels whatever enchantment it provided the wearer as well as triggering an immediate check for loss of inherent Charge.
I have included some examples below of Armor and Rings that will included in the playtest. Some of these will a part of a Character's Background, other pieces may be examples of what is for sale at particular locations or possible to find in troves of treasure.
Leather Hardcoat (Light Armor)
This long leathered coat reaches past the knees and has a high collar that protects the back of the neck and face.
+2 Armor Class, Durability: 6 of 6, Requires: Strength 1
Slumming Leathers (Light Armor)
This common outfit worn by slummers is made up of a pair of stiff leather pants and leather jack.
+1 Armor Class, Durability: 4 of 4, Requires: Strength 1
Brigandine Suit (Heavy Armor)
This iron-lined doublet comes with reinforced breeches and arm-guards.
+1 Armor Class, +1 Damage Reduction, Durability 5 of 5, Requires: Strength 1
Old Breast Plate (Super Heavy Armor)
A cast-off from a full set of plate. Offers a degree of protection.
+1 Damage Reduction, Durability 4 of 4, Requires: Strength 2
Bronze Laminar (Super Heavy Armor)
This hardened-bronze laminar breast plate comes with cuisses for the legs and iron bracers.
+2 Damage Reduction, Durability 6 of 6, Requires: Strength 2
Ring of Protection
This iron band is warm to the touch. A humming seems to emanate from it when brought to one's ear.
+1 Special Resistance, Charge 4
Ring of Shielding
This silvery ring has a purple stone embedded into a divot. It pulses with a warmth, as if alive.
+6 Maximum Hit Points, Charge 4
Ring of Coagulation
This red band of metal is extraordinarily smooth.
Saves against Bleeding effects are one step easier. I.E.: Standard Saves are Easy, Hard Saves are Standard. Charge 3
Ring of Inoculation
This greenish band of copper is shaped as an intertwined knotting of vines.
Whenever you are hit with a Poison effect, make an immediate Save against the effect. This Save does not count against the Poison effect. If you are already under the effect of Poison, successfully Saving against the new Poison will prevent the new Poison from enhancing the already-existing effect. Charge 5
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