"I'm stuck with this lazy Apprentice from one of the Baron Houses. His Family pays me well to train him, but he does the minimum and every daggering day I have to sober him up so he can watch the shop when I go out to resupply the forge in the mornings!"
~Albion the Armsmith
In my previous post I gave some examples of the starting Spells available to Projectioneers and Pyromancers. The names of these Spells are the Short Names as each Spell has a Full Name. I also plan on including the Partial and Full Incantation in the Spell descriptions in a partially-constructed language -- that is still in-progress. My goal is to have each Spell to have its own flavor beyond its numbers. Let me show you a couple of examples:
Fireball, also known as Lorre's Expanding Conflagration
Partial Incantation
Attack: As Tuning (+0 at Level 1), Ranged Attack (+Agility) vs. SR
Damage: As Tuning (1d6 + Intellect x1 at Level 1) + 1d6
Targets: 2, must be Close
Full Incantation
Attack: As Tuning, Ranged Attack vs. SR
Damage: As Tuning x2, 1/2 Damage on Miss
Targets: 2, must be Close
Arcane Knife, also known as Nivlem's Mind Shank
Partial Incantation
Attack: As Tuning, Melee Attack (+Strength) vs. AC
Damage: As Tuning plus Stun, x2 Damage if Flanking
Targets: 1
Full Incantation
Attack: As Tuning, Melee Attack vs. SR
Damage: As Tuning plus Stun, 1/2 Damage on Miss, x3 Damage if Flanking
Targets: 1
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