Just a quick follow-up post to my previous one on Daggers. Here are how Daggers are represented within the game rules. I have included along with the basic Daggers some more powerful and less powerful versions. Side note: Fractions are always rounded down (E.G.: Agility of 3 * 1.5 = 4). Also: I have not included my Durability rules in my postings yet, but just note that all equipment has Durability and that this is checked during Rests and Upkeeps -- not in the middle of combat.
Daggers: No Requirements for use. No bonus to Scaling Grade for two-handed use.
Dirk, AKA Academy Blade
Attack: +1, +2 if used two-handed
Damage: 1d6 + (Agility * 1.0)
Durability: 6 of 6
Stiletto, AKA Murder Knife
Attack: +2, +3 if used two-handed
Damage: 1d6 + (Agility * 0.5)
Durability: 5 of 5
Janbiya, AKA Hassan Personal Blade
Attack: +0, +1 if used two-handed
Damage: 1d6+1 + (Agility * 1.5)
Durability: 6 of 6
Crude Dirk
Attack: +0, +1 if used two-handed
Damage: 1d6 + (Agility * 1.0)
Durability: 4 Breaks at 0 Durability.
Broken Janbiya
Attack: -1, +0 if used two-handed
Damage: 1d6+1 + (Agility * 1.0)
Durability: 0 of 4 Upgrades to Janbiya when Repaired
Steel Masterworked Murder Knife
Attack: +2, +3 if used two-handed
Damage: 2d6 + (Agility * 1.0)
Durability: 6 of 6
Glowing Hassan-Steel Academy Blade (Supernatural, Lawful Dexter)
Attack: +2, +3 if used two-handed Critical Hits on Natural-10
Damage: 2d6 + (Agility * 1.5)
Durability: 8 of 8
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