SOPHIA'S
CHILDREN: PLAYTEST RECRUITMENT FLYER!
This
flyer is intended to be a brief description of my D&D-derived
ruleset I am intending to playtest, in addition to a recruiting tool.
I am seeking play testers for my hope-to-be-published-in-some-manner
Roleplaying Game, "Sophia's Children." I have discovered
that Redcap's Corner hosts a D&D specific night every Wednesday
and I thought that this would be a good forum to talk to some people
and see what interest exists and/or drum-up some interest in my own
game.
Who Am
I? My name is Dane and I am an amateur game designer (I.E.: This
is a hobby for me and I don't do anything related to this for a
living.) who has been enjoying and musing on roleplaying games (of
the tabletop variety) for about 20 years. I have designed all sorts
of worlds and systems that are inspired in one way or another by Ye
Olde Dungeons & Dragons game.
What Are
You Looking For? My current creation, "Sophia's Children"
is a culmination of what I believe to be my best efforts in game
design and I want to collect a group of interested persons to take it
through its paces. I have designed the game for play by both
"experienced" and "inexperienced" players and,
indeed, it would be helpful to have both kinds of players represented
in my playtest group. I am ALSO looking for honest feedback regarding
the game -- I will provide Feedback Forms following every session --
critical, scathing, praising and especially specific feedback
is encouraged. Again, I am an amateur, so I am NOT looking for people
to sign all sorts of NDAs or whatever -- just people looking to
experiment with something new, have some fun and offer their
opinions!
Well,
What Kind Of Game Is This? My game relies on the tropes of
Dungeons & Dragons most are familiar with: Wandering Monsters,
Dungeons, Traps, Treasure, Fighters, Magic-users, Thieves, Priests,
et alia. Characters / PC s are defined by Six Traits:
Strength, Agility, Intellect, Appearance, Personality and Alignment.
Characters are further defined by their Class and Background. The
game has no skills as characters are defined by the above elements
(E.G.: Weapon and Armor use depends on having certain scores in
Strength or Agility) and several game mechanisms that are usually
thought of as skills are now pieces of equipment (E.G.: any can use
lock picks – but they can break). Combat utilizes 1d20 versus
target number approach and there are traditional Hit Points. Rolling
“to hit” is against the usual Armor Class, but sometimes against
“Special Resistance” for extraordinary or magical attacks.
Throughout the system there are elements of “novelty” (such as
the initiative system, wounds & resting mechanics) and the
“traditional” (class-based, level-gaining and experience points).
Only 20-sided and 6-sided dice are needed to play.
OK,
What's In It For Me? I don't have anything to offer apart from
the possibility of having a fun time and including your name in the
list of "Playtesters" in some sort of formal or informal
publication of my game. If you have a blog or similar online identity
I can, by your consent, include this information when I post
"Playtest Reports" on my blog as well. I am open to
suggestions, however -- let me know what you think!
How Can
I Stay In Touch? Do you have questions? Are you interested in
signing up for the playtest?? You can get in contact with me
utilizing the information below. I also plan on checking out Redcap's
Corner on Wednesday nights to get a feel for what happens here -- so
feel free to approach me with your questions in-person if that suits
you!
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